Gigabyte M32Q Review – 32 inch 1440p 170Hz IPS Gaming Monitor

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If you want a 32” 1440p high refresh rate IPS gaming monitor, just buy this. Gigabyte’s M32Q is an exceptional monitor, offering fast response times, low input lag, great out-of-the-box colours, and a smooth and enjoyable gaming experience all for a price tag that’s rather hard to beat. This gets a big thumbs up from me, and of course there is an Amazon affiliate link in the description if you want to pick it up, hit the subscribe button and thanks for… Wait, this isn’t a Youtube short… No, let’s take a proper look at this thing!

The M32Q is rocking a 1440p SuperSpeed IPS panel, and a rather nice one at that. To the eye it’s a vibrant and crisp sight, which makes watching your favourite YouTuber’s tech reviews an even more enjoyable experience! No but seriously this is a really nice panel to look at, so any type of content consumption is going to be good. One of the reasons for that is the brightness and colours – it lists 350 nits of peak brightness although I measured more like 330 nits, still plenty bright so no big deal. As for colours, again it lists 94% DCI P3 coverage although the best I could get out of it was 87% but that’s still plenty especially for a gaming monitor and it handily covers over 100% of the sRGB spectrum and was remarkably accurate out of the box too. It’s gamut does fall short of it’s smaller brother the M27Q, but it’s still more than enough so no complaints here.

When it comes to the gaming performance, that’s a pretty strong point for the M32Q especially thanks to its 170Hz refresh rate. Using my Open Source Response Time Tool – which I’ll be finally making public very soon by the way, do make sure you are subscribed so you don’t miss that – in the “Picture Quality” overdrive mode it runs around 4.5ms on average for a complete transition. If you prefer to play by the more inaccurate metric with 3-97% it’s a stunning 2.69ms average, all with absolutely no overshoot. The “Balanced” overdrive mode cuts the 3-97% measurements down to just 2.18ms, at the cost of some undershoot in the middle falling transitions. It’s generally not noticeable though, so either of these modes would be fine to use. The “Speed” setting though? Yeah, no. Don’t use that one. While it does cut the 3-97% measurements down significantly, to just 1.37ms on average, the complete transition time actually increases thanks to the overshoot, to 6.63ms average. This is a perfect example of why I really dislike the 3-97% measurement method, but that’s a topic for another video.

The good news is that on either the balanced or picture quality modes, you have next to no ghosting. It’s not absolutely perfect, the last frame is often only just about gone as the screen starts refreshing but on the whole I’m pretty happy with that. It’s relatively quick to have a new frame drawn crisply, and motion clarity is pretty great.

When it comes to input lag, this does rather well. My time sleuth reported around 1.7ms of input lag over HDMI at 1080p60, which fits in well with most other gaming monitors I’ve tested, only being beaten out by it’s little brother the M27Q by a rather small margin – one that’s going to be pretty difficult to notice in games. I also test with NVIDIA’s LDAT tool in CSGO, and that reported a 24ms average for the total system or click to photon input lag. The results varied a little, although with a low end hitting 11.44ms that’s definitely not bad.

As for actually gaming on it, I had a great time. It felt perfectly smooth, nice and quick to respond, and even during fast motion remained clear enough for me to have no excuse not to hit my targets – not that I actually did. The panel does a good job, even in the picture quality overdrive mode, as the balance of minimal ghosting and remarkably crisp motion made this a really enjoyable experience, and possibly even made me a fraction more accurate. Of course, it’s not exclusively an FPS monitor, but thanks to the fast response times, low input lag and vibrant colours, it will work well with any genre of game and look pretty good doing it.

It’s worth noting this does also support Freesync and Gsync, which means even if your system can’t quite feed this 170 1440p frames every second, you’ll still have a smooth gaming experience. But, that’s not all. This actually supports what Gigabyte call “Aim Stabilizer Sync”, which is their name for motion blur reduction, or ULMB (ultra low motion blur), basically pulsing the backlight on and off to help make it look like the transition is more complete than it would be otherwise. That feature in and of itself isn’t new or unique, what’s special is the last word, “Sync”. That means you can enable both the backlight strobing AND adaptive sync – something that you normally can’t do. Now personally I can’t use backlight strobing features, I get a headache almost instantly trying to use them, and honestly I think the panel is perfectly fast enough without it that I wouldn’t bother, but it’s there if you want it.

Speaking of their menu options, the menu is nicely laid out, uses a little joystick on the back of the monitor to navigate it, or can be controlled by their OSD Sidekick software if you have the USB hub cable connected. You’ve got plenty of options both for gaming, like overdrive and aim stabilizer, as well as colour modes including their “6 axis colour control” which lets you control the hue and saturation of not only red, green and blue, but also the print colours cyan, magenta and yellow. Nice for fine tuning a look if that’s what you are into.

As for I/O you have 2 HDMI 2.0 ports – which should let you use an Xbox Series X at 1440p 120Hz just fine – a DisplayPort 1.2 port, and a USB Type-C port which is what it uses for the KVM feature. Basically you can have two systems connected, you plug your peripherals into the USB 3 hub on the monitor, connect the hub cable to say your gaming PC, along with either DisplayPort or HDMI, then hook up something like your work laptop with the USB C port, then you’ll be able to use the monitor and your peripherals to work during the day, then press the KVM button on the back of the monitor right next to the joystick and it’ll switch both the display signal and your peripherals over to your gaming PC instead so you can get right to gaming. Pretty decent!

If you are interested in the adjustability, it has a decent amount of height adjustment, tilt and technically it can swivel as well, although the monitor itself is so heavy that when you go to swivel it the base just moves rather than letting it turn on the stand. It’s pretty stable though, even if it does take up a pretty large amount of surface area on your desk – at least it’s pretty low profile!

The real slam dunk for the M32Q is it’s price tag. It’s around £480 at MSRP, although at the time of filming it’s black friday week which means it’s selling for as little as £370 at least on OverclockersUK – I’ll leave an affiliate link in the description for that if you are interested! Even at £480, it’s one of the lowest price 32” IPS options around. LG’s 32GP850-B is about £20 more at MSRP so it might be worth considering that one too, although I haven’t tested that one myself so can’t give you any advice on which to choose between them. With that said, the M32Q has really impressed me. It strikes a good balance between response times, input lag, colours, brightness and price. It offers a great gaming experience, and especially for that sale price it’s really hard to argue this isn’t a great buy.

  • TechteamGB Score
4.8